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Automatic legendary finder (iMacros)

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Automatic legendary finder (iMacros) Empty Automatic legendary finder (iMacros)

Post  bigboom Mon Aug 13, 2012 9:37 am

Hey there,

As we all probably know, greasemonkey scripts are blocked on vortex. Unfortunately we can still use macros (not against the rules either) so I figured, we could make a legendary finder in javascript. Sadly I'm stuck on that part at the moment, I have no clue what is wrong perhaps there is a javascript guru here? Or someone else that might be interested in a legendary fighter (not auto catching)




pokelevel = 0;
i = 1;

while(pokelevel > 50)
{
iimPlay("CODE: TAG POS=1 TYPE=DIV ATTR=ID:pkmnappearomega&&TXT:* EXTRACT=TXT");
var test = iimGetLastExtract();

if(test.indexOf("Level") >= 0)
{
/*Pokemon found*/
pokelevel = test.slice(test.lastIndexOf(' ') - 2);
if(pokelevel < 49)
{
pokelevel = 0;
}
}
else
{
switch(i)
{
case 1:
iimPlay("TAG POS=1 TYPE=IMG ATTR=SRC:http ://static.pokemonvortex.org/images/maps/arrows/arrowup.gif");
break;
case 2:
iimPlay("TAG POS=1 TYPE=IMG ATTR=SRC:http ://static.pokemonvortex.org/images/maps/arrows/arrowdown.gif");
break;
case 3:
iimPlay("TAG POS=1 TYPE=IMG ATTR=SRC:http ://static.pokemonvortex.org/images/maps/arrows/arrowleft.gif");
break;
case 4:
iimPlay("TAG POS=1 TYPE=IMG ATTR=SRC:http ://static.pokemonvortex.org/images/maps/arrows/arrowright.gif");
i = 1;
break;
}
i = i + 1;
}
}


If anyone is interested what this does exactly, let me know... meanwhile I'm trying to figure out why it stops and doesn't even move.

Edit: Can't post links yet, that's why I added a space after http

bigboom

Posts : 1
Join date : 2012-08-13

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